Les ench res au bridge
Michel Bessis A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de Les ench res au bridge Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.
Computers Chess and Cognition
Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.
Prism of Lyra
"The Prism of Lyra is an exploration of Human Galactic Heritage. The Prism of Lyra is a book that examines the idea of creation in a different light. In contrast to the notion that humans are the result of creation, it explores the idea that the collective humanoid consciousness (or soul) created our universe for specific purposes. What are those purposes? Who is involved? These questions and many more are addressed, resulting in startling possibilities. The Prism of Lyra then traces various off-planet races (Lyra, Vega, the Pleiades, Orion, Zeta Reticuli, and more) through their own evolution and ties them into the developing Earth. Highlighted is the realization of our galactic interconnectedness . . . and our shared desire to return home. Explore with us the passage through . . .The Prism of Lyra."
Notions fondamentales du droit d auteur
David Vaver A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de Notions fondamentales du droit d auteur Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.
A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de Livres hebdo Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.
Genesis of the Grail Kings
A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de Genesis of the Grail Kings Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.
The correct play of suit contracts is a skill which the top players acquire only after many patient hours of study and play. When the opposition are lurking with their small trump cards ready to pounce and ruff your winners, you must exert great vigilance. There are countless factors to take into consideration when planning the play and difficult decisions arise on almost every trick: should you clear the trump suit early? can you establish a side suit? is it safe to cross-ruff? In this ground-breaking book, renowned bridge author Brian Senior helps you answer these questions and comprehend the reasoning as to why certain decisions are made. Each independent principle is thoroughly examined and the reader is then invited to test their own understanding of the concept by answering a number of puzzles typical of those that arise in play.
Uncertainty in Games
In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.
The Pocket Guide to Sayc
This text provides a handy pocket summary of the popular SAYC (Standard American Yellow Card) bidding system. It goes over the basic ideas of SAYC, which is the most natural system for online bridge players around the world.