Blender pour l architecture

Titre : Blender pour l architecture
Auteur : Matthieu Dupont de Dinechin
Éditeur : Editions Eyrolles
ISBN-13 : 9782212425000
Libération : 2016-01-07

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L'outil libre de conception 3D Logiciel libre de référence pour la création d'images et l'animation 3D, Blender peut avantageusement remplacer 3ds Max, Cinema4D et même Google SketchUp dans la conception de projets architec¬turaux, depuis la modélisation de l'espace et des bâtiments jusqu'au rendu final. Utilisable aussi bien sous Windows et Linux que sous Mac OS X, il est en constante évolution et offre toute une panoplie d'outils dont la puissance et la souplesse permettent d'allier rapidité et créativité, tout particulièrement dans la conception de formes libres. Libérez vos créations architecturales en 3D grâce aux formidables possibilités de Blender ! Utilisez les maillages comme de la pâte à modeler virtuelle pour mettre en forme vos idées Réalisez des formes organiques ou adoucies grâce à la subdivision de surface Apprenez à utiliser les courbes pour une modélisation plus intuitive Profitez d'outils avancés (déformations, copies...) pour obtenir des volumes plus complexes Modélisez précisément des bâtiments déjà conçus Augmentez le réalisme de vos créations en y appliquant des matériaux et des textures Eclairez vos scènes de façon réaliste et effectuez le rendu avec le moteur interne ou Cycles Réalisez des visites virtuelles ou animez l'environnement d'un projet Préparez vos modèles pour l'impression 3D Personnalisez l'interface et améliorez votre efficacité avec les raccourcis clavier En annexe : Préférences utilisateur - Ressources web - Comment choisir son matériel ? A qui s'adresse cet ouvrage ? Architectes, architectes d'intérieur, dessinateurs-projeteurs et graphistes dans le domaine de l'immobilier Graphistes, illustrateurs et designers de jeux vidéo amenés à créer des scènes architecturales Etudiants en architecture ou en graphisme cherchant un outil 3D performant qu'ils pourront continuer à utiliser dans leur vie professionnelle Passionnés de 3D souhaitant découvrir un nouveau logiciel ou une nouvelle approche de conception Préface d'Abel Groenewolt

Computational Statistics

Titre : Computational Statistics
Auteur :
Éditeur : Springer Science & Business Media
ISBN-13 : 9780387981451
Libération : 2010-04-29

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Computational inference is based on an approach to statistical methods that uses modern computational power to simulate distributional properties of estimators and test statistics. This book describes computationally intensive statistical methods in a unified presentation, emphasizing techniques, such as the PDF decomposition, that arise in a wide range of methods.

Best Practices of Geoinformatic Technologies for the Mapping of Archaeolandscapes

Titre : Best Practices of Geoinformatic Technologies for the Mapping of Archaeolandscapes
Auteur : Apostolos Sarris
Éditeur : Archaeopress Archaeology
ISBN-13 : 1784911623
Libération : 2015-11-30

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Twenty-five papers from the Institute for Mediterranean Studies in Crete provide a best practice guide for the use of geophysical, geoarchaeological, geochemical and surveying techniques to study ancient landscapes.

Blender 3D Incredible Machines

Titre : Blender 3D Incredible Machines
Auteur : Christopher Kuhn
Éditeur : Packt Publishing Ltd
ISBN-13 : 9781785284519
Libération : 2016-02-29

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Design, model, and texture complex mechanical objects in Blender About This Book Develop realistic and awesome machines for your 3D projects and animation films Gain the ability to look at a piece of machinery in real life and then recreate it in Blender Develop a comprehensive skill set covering key aspects of mechanical modeling Who This Book Is For This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn Reacquaint yourself with Blender's modeling toolset Practice fundamental skills that are applicable to a range of modeling projects Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another Think ahead and plan your project out to significantly improve both quality and efficiency Create models for freestyle use Overcome challenging modeling problems Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! Get comfortable with the start-to-finish process to create any type of hard surface model In Detail Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. Style and approach This is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included.

4 000 Questions for Getting to Know Anyone and Everyone 2nd Edition

Titre : 4 000 Questions for Getting to Know Anyone and Everyone 2nd Edition
Auteur : Barbara Ann Kipfer
Éditeur : Random House Reference
ISBN-13 : 9780375426254
Libération : 2015-04-07

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4,000 ways to achieve instant intimacy. With new and updated questions! What, more than anything, makes you angry? Who were your childhood idols? What kind of leader are you most inclined to follow? What has happened to the art of conversation? In the age of the Internet, speed dating, and frantic text messaging, have we forgotten how to meaningfully connect? This book of 4,000 provocative questions will help you get to know anyone and everyone in every social situation. Use it to go beyond small talk at parties, networking events, dates, dinner tables, and road trips. It's for getting to know someone you just met and learning a lot more about someone you thought you already knew (who may be yourself). ·A perfect social tool for the Internet generation ·Features thematic sections on lifestyle choices, pastimes, politics, family, and more ·A resource for self-discovery and for journalists and writers doing interviews and developing characters, plots, and story lines

The Complete Guide to Blender Graphics

Titre : The Complete Guide to Blender Graphics
Auteur : John M. Blain
Éditeur : CRC Press
ISBN-13 : 9781498746472
Libération : 2016-03-30

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Blender is a free and open source graphics program for computer modeling and animation. It contains all the tools necessary for creating models and scenes that may be made into still images or animated movies. Like its predecessors, the third edition of The Complete Guide to Blender Graphics: Computer Modeling and Animation provides a single, comprehensive, up-to-date source for using Blender. It introduces the Blender features with examples and diagrams referenced to the graphical user interface (GUI), the arrangement of windows and panels containing the controls for operating the program. In addition to revisions to match the most recent version of Blender, fresh examples have been added. The contents have been organized into a building-block fashion, presenting basic subjects such as textures and lighting in the early chapters before explaining their roles in more complex techniques such as fluid and smoke simulation in later chapters. The book also covers alterations that have been made to the GUI and significantly expands discussions of advanced features, enabling veteran and beginning users to take advantage of the full potential of Blender. This book also has a companion website, www.silverjb.limewebs.com, offering supplementary material for using further advanced techniques once the concepts and methods presented in the book have been adequately mastered. These techniques include fracturing, building walls or obstacles that can be demolished, dynamic painting, and path animation. Blender is a program in constant development, with new features being added progressively. This new edition of The Complete Guide to Blender Graphics gives detailed instruction on the latest version of the program. Using visual references and practical examples, it removes the frustration from the learning process in using the basic and advanced capabilities of Blender.

What s the Point of School

Titre : What s the Point of School
Auteur : Guy Claxton
Éditeur : Oneworld Publications
ISBN-13 : 9781780744728
Libération : 2013-10-01

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What's the Point of School? takes the reader beyond the sterile debates about City Academies and dumbed-down exams in order to reveal the key responsibility of education today: to create students who enjoy learning. With their emphasis on stressful exams and regurgitation of information, Guy Claxton claims that schools are currently doing more harm than good, primarily making students fear failure. Instead, schools must encourage students to develop their curiosity, ask stupid questions, and think for themselves. He explains scientists’ latest theories about how the human brain learns, and reveals some of the core habits needed to create a strong, supple mind. He then goes on to explain how these are already being successfully implemented in some schools - all without chucking out Shakespeare or the Periodic Table. Professor Guy Claxton is one of the UK's foremost thinkers on creativity, learning and the brain in both business and education. He is Professor of the Learning Sciences at the University of Bristol, and the author and editor of over 20 books on learning and creativity.

The SketchUp Workflow for Architecture

Titre : The SketchUp Workflow for Architecture
Auteur : Michael Brightman
Éditeur : John Wiley & Sons
ISBN-13 : 9781118421314
Libération : 2013-03-19

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Incorporate SketchUp into every phase of your design If you want to go beyond the basics and start using SketchUp 3D modeling software in all phases of your design, The SketchUp Workflow for Architecture is the perfect place to start. From preliminary schematics to construction documentation and everything in between, the book sketches out a workflow that is flexible enough to use from start to finish. You'll discover helpful techniques, smart tips, and best practices that will make your design process easier, as well as helping you easily export your models into BIM programs. The book includes in-depth coverage of the lightly-documented LayOut toolset and video tutorials on more advanced methods. Goes beyond the basics into intermediate and advanced techniques for architects, designers, and engineers who want to use SketchUp in all stages of design Guides you from basic schematics through design development to construction documentation Includes best practices for organizing projects and workflows and helpful tips Provides special coverage of the LayOut toolset, an often-underused component of SketchUp Pro The SketchUp Workflow for Architecture is a valuable addition to your design toolkit.

Words to Rhyme with

Titre : Words to Rhyme with
Auteur : Willard R. Espy
Éditeur : New York, N.Y. : Facts on File Publications
ISBN-13 : 0816012377
Libération : 1986

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Lists more than 80,000 rhyming words, including single, double, and triple rhymes, and offers information on rhyme schemes, meter, and poetic forms

Exquisite Pain

Titre : Exquisite Pain
Auteur : Sophie Calle
Éditeur :
ISBN-13 : 0500511985
Libération : 2005

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Over the last two decades, Sophie Calle has made it her business to follow, peek into and illuminate the lives of people she barely knows, with results that both illustrate human vulnerability and tend not infrequently to pathos.